Inside the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph

The Fallout TV series has come back to its platform, and it's fair to say that viewers were agreeably astonished by the caliber of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's adventure.

There was Lucy the vault dweller, striving to uphold her morals and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his cult's dogma and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wastes.

Setting the Stage for a New Chapter

The debut season's conclusion revealed crucial details about those responsible for the global annihilation that trapped a group of people in underground vaults for hundreds of years. It also left several enigmas open for the upcoming chapter – and, this time, expectations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Starting the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are bringing more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its makers prioritized authentic items and sets were constructed, reflecting the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to feel like it’s authentic.”

Actually, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the universe is evident in the final product.

The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This approach will create a new viewing experience, something the team themselves are looking forward to engage with.

“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Judy Clark
Judy Clark

A philosopher and statistician who writes about the intersection of luck, probability, and human experience, with a background in behavioral science.